Cloth simulation


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By adding additional constraints to the tension network, cloth simulation becomes possible. For cloth simulation non-linear elasticity is required and springs should be able to aspire any length, instead of just zero.

Also, quad faces in the mesh should be equipped with diagonal anti-collapse springs to prevent face-shearing. Cloth is also subject to external forces so a simple gravity and wind model is required to deform the cloth.

I also added new node constraints:
·Fixed   (Node is locked in space)  
·Line      (Node is constrained to an infinite line)  
·Plane   (Node is constrained to an infinite plane)  
·Distance   (Node is constrained to the surface of a sphere around a given point)  
·Object   (Node is constrained to existing geometry such as curves, points, surfaces, BReps and meshes)  

RubberCloth_a

RubberCloth_b


 


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