Increasing displacement values
The plugin will display the displaced mesh dynamically while the command
is still running. It can display wireframe meshes, vertices, shaded meshes,
textured meshes and deviation false color (seen above).
The plugin accepts values for black and white extremes in model units.
You can thus displace a mesh inwards, outwards or both and inverted as well.
The sampling of brighness values from the source image occurs with
a certain accuracy. By default the accuracy is 100% which means every
mesh vertex is associated with the pixel that shares it's relative
UV-coordinates. If you lower the accuracy the vertex will base
it's bump-factor on adjacent pixels as well, resulting in a smoother
displacement.
Original geometry
Displaced with 100% and 10% accuracy respectively.
Accuracy
|
Sampled pixels per vertex
|
|
(100/Accuracy)²
|
100%
|
1
|
50%
|
4
|
25%
|
16
|
20%
|
25
|
15%
|
44.5
|
10%
|
100
|
5%
|
400
|
1%
|
10.000
|