A screenshot of Rhino with a collection of point samples. As you can see they are
the result of several distortions applied to an ordered set. The result is anything but ordered.
The plugin has created a mesh surface that connects *all* samples without
holes, overlap or flipped faces. But since the input was rather coarse, some
extra steps are needed to get a smooth surface.
The sample points have been hidden and the mesh-points (except the ones
along the edges) have been selected.
After a few smoothing operations, the result is a smooth surface that approximates
the original point set rather well.
If we start with a more ordered sample collection like below, the plugin output is
almost directly production ready:
50% of the samples were deleted at random to prevent a completely ordered
input. Samples with regular intervals will result in a grid which is boring.
The generated mesh surface. Basically it's finished but for the awkward
faces along the edges of the mesh. A simple -_Smooth distributes the
vertices towards a better balanced set: