Toucan alpha testing


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Toucan is one of the latest and certainly one of the most promising new packages from McNeel & Associates. Rendering in Rhinoceros has long been a somewhat low-key happening, but recently a lot of exciting things have been happening on the render-front. Brazil is being hooked up to Rhino, NextLimit is creating a plugin for Maxwell and now McNeel are developing a completely new renderengine based on Treefrog.

Here you can see some of the images I've created using recent internal alpha builds of Toucan for Rhinoceros 4.


ToucanDispersionTest
A very early test with blurred reflection and dispersion.
ToucanMaterialTest
Experiments with several materials.
ToucanBalls
Texture mapping test (reflection, colour, highlight, emap)
ToucanSubSurfaceTests
Trying to control the 3S beast...
ToucanOcclusionExample
Testing pre-process occlusion options.
ToucanLensDOF
Rendertime depth-of-field effect.
ToucanZBufDof
Post-process depth-of-field effect.
Zip_file_icon
Download the twig-model including all texturemaps in
Rhino3 file format.
(no materials included)
ToucanPavement
Several different materials.
ToucanSolarSystem
My God! It's full of grain!
ToucanRingCaustics
Reflective caustics experiment with blurred reflection (gold) and sharp reflection (silver).
ToucanCausticsSettings
Experimenting with caustic settings.
ToucanBowl
Bubbels of air in glass bowl.
ToucanCaustics2
Experimenting with caustic settings.
ToucanAnisotropy
Trying anisotropy... wacky!
ToucanCoins
· Blurred reflections  
· Caustics (5million photons)  
· 5x supersampling  
· Soft-shadows  
· 500k+ polygons  
· Accurate occlusion  

Completed in just under 20 minutes.



























 


For additional information.