Tutorials


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Here you will find some tutorials I wrote on the issue of digital illustration and rendering. Actually most of these were created as visual aid to forum discussions on the McNeel newsgroups.


Tutorial_RefractReflect
How to blend refraction and reflection from multiple renderings in order to change the hierarchy of transparency vs. mirror in a render engine.
Tutorial_LayerBlending
How to post-process a rendering using sperate layers.
Tutorial_CameraMapping
How to render digital geometry into an existing scene (photo).
Tutorial_ShinyLambertBlend
How to create a pseudo shiny material, without using highlights or scene reflection.
Zip_file_icon0,958M

A series of images showing how to add photorealistic soft/area shadows to cartoon, sketch or cell renderings.







 


For additional information.